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	<title>Flash Speaks Actionscript &#187; Tween Engine</title>
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		<title>Tweensy: There&#8217;s A New AS3 Tweening Engine In Town</title>
		<link>http://flashspeaksactionscript.com/tweensy/</link>
		<comments>http://flashspeaksactionscript.com/tweensy/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 15:00:31 +0000</pubDate>
		<dc:creator>Angel Romero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tween Engine]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=2916</guid>
		<description><![CDATA[As of late, the creation of AS3 tween engines have been very popular and active with the latest on being gTween.  Now it's time to turn the spotlight to a new speedy tween engine called Tweensy.]]></description>
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<p>As of late, the creation of AS3 tween engines have been very popular and active with the latest on being <a title="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/" href="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/" target="_self">gTween</a>.  Now it&#8217;s time to turn the spotlight to a new speedy tween engine called <strong>Tweensy</strong>.</p>
<h3>What is Tweensy?</h3>
<p><a title="Property tweener &amp; motion effects library" href="http://code.google.com/p/tweensy/" target="_blank">Tweensy</a> is an <a title="Super Render Tween Test" href="http://www.flashdynamix.com/examples/Tweensy/0.2/SuperRenderTweenTest.html" target="_blank">extremely efficient Actionscript 3 property tweener</a>.  Tweensy offers 2 versions of it&#8217;s tween engine: <a title="TweensyZero" href="http://code.google.com/p/tweensy/wiki/TweensyZero" target="_blank">TweensyZero</a> and <a title="TweensyOriginal" href="http://code.google.com/p/tweensy/wiki/TweensyOriginal" target="_blank">TweensyOriginal</a>.  TweensyOriginal is a fully featured Object property tweener it is extremely efficient and is intended for everyday use. TweensyZero is a light weight version of <a href="http://code.google.com/p/tweensy/wiki/TweensyOriginal">TweensyOriginal</a> this product is intended for users who are file size conscious.</p>
<p>The big plus behind Tweensy besides being efficient is the extras it supplies.   The extras that Tweensy contains are classes which help you to do complicated animations in a very easy manner.   These tweens include Matrix transformations around a registration point.   As well ColorMatrixFilter effects such as <strong>brightness</strong>, <strong>contrast</strong>, <strong>colorize</strong> and <strong>threshold</strong>.</p>
<p>Tweensy also contains an expansion package called <a title="Doncumentation on Tweensy FX" href="http://docs.flashdynamix.com/tweensy/fx/" target="_blank">Tweensy FX</a> which allows for motion effects to be applied onto DisplayObjects.  This includes directional motion blurring, pixelation, xray, bulge/dent displacements, reflection, rgb channel splitting and bump mapping.</p>
<p><em>Overall, Tweensy looks very promising and I can&#8217;t wait to jump into it.</em></p>
<h3>Additional Resources:</h3>
<ul>
<li><a title="Getting started with Tweensy" href="http://code.google.com/p/tweensy/wiki/GettingStarted" target="_blank">Getting started with Tweensy</a></li>
<li><a title="Speed render comparison " href="http://www.flashdynamix.com/examples/Tweensy/0.2/SuperRenderTweenTest.html" target="_blank">Speed render comparison with TweenMax</a></li>
<li><a title="Download Tweensy" href="http://code.google.com/p/tweensy/downloads/list" target="_blank">Download Tweensy</a></li>
</ul>
<p>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GTween Beta 3 Released</title>
		<link>http://flashspeaksactionscript.com/gtween-beta-3-released/</link>
		<comments>http://flashspeaksactionscript.com/gtween-beta-3-released/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:00:33 +0000</pubDate>
		<dc:creator>Angel Romero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[gskinner]]></category>
		<category><![CDATA[gTween]]></category>
		<category><![CDATA[Tween Engine]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=2330</guid>
		<description><![CDATA[The latest popular <a title="GTween: There’s a New AS3 Tweening Engine in Town" href="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/">ActionScript 3.0 tween engine</a>, gTween, has been updated and released.  <a title="gTween Beta 3" href="http://www.gskinner.com/blog/archives/2008/11/gtween_beta_3_a.html">gTween beta 3</a> looks to add <span>support for 3D rotation with smartRotation, rotating in the shortest direction, along with many bugs fixes. </span>]]></description>
			<content:encoded><![CDATA[<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fflashspeaksactionscript.com%252Fgtween-beta-3-released%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22GTween%20Beta%203%20Released%20%23gskinner%20%23gTween%20%23Tween%20Engine%22%20%7D);"></div>
<p>The latest popular <a title="GTween: There’s a New AS3 Tweening Engine in Town" href="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/">ActionScript 3.0 tween engine</a>, gTween, has been updated and released.  <a title="gTween Beta 3" href="http://www.gskinner.com/blog/archives/2008/11/gtween_beta_3_a.html">gTween beta 3</a> looks to add <span>support for 3D rotation with smartRotation, rotating in the shortest direction, along with many bugs fixes. </span>You can read the documentation, and download the latest version of gTween by <a href="http://www.gskinner.com/libraries/gtween/">clicking here</a>.</p>
<h3><strong>Features to be expected with beta 3 release:</strong></h3>
<ul>
<li> Fixed a bug with smart rotation</li>
<li> Added rotationProperties static property to specify properties to apply smartRotation to</li>
<li> Fixed bug with proxy method calls not returning the return value</li>
<li> RoundValues renamed to useSnapping</li>
<li> Added snappingProperties static property to specify properties to apply snapping to.</li>
<li> Fixed a bug that could cause setSize to be called twice</li>
<li> Fixed a problem with copyInitProperties firing too many times</li>
<li> Made the data parameter on addProgressPoint optional</li>
<li> Changed removeProgressPoint to accept an optional data parameter</li>
<li> Rewrote the progress point logic, fixing a problem that would prevent progress point events from firing if more than one progress point was passed in a single tick.</li>
<li> Progress points will no longer fire when doing manual positioning, including using position=value, beginning() and end().</li>
<li> Made it so that autoHide only applies while tweening alpha.</li>
<li> Added a defaultEase static property, which allows you to define the default easing function for all new tweens</li>
<li> Made linearEase a public static method</li>
<li> Added useSetSize property to allow you to turn off the setSize behaviour if necessary</li>
</ul>
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		</item>
		<item>
		<title>GTween: There&#8217;s a New AS3 Tweening Engine in Town</title>
		<link>http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/</link>
		<comments>http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 15:00:23 +0000</pubDate>
		<dc:creator>Angel Romero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[gTween]]></category>
		<category><![CDATA[Tween Engine]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=1904</guid>
		<description><![CDATA[Grant Skinner continues to keep himself pretty busy as he announces the creation of gtween,<a title="gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">a new tweening engine for AS3 developers</a>.  Unlike many of the tweening engines availables to AS3 developers, this new tweening engine comes equipped with an impresive set of features.]]></description>
			<content:encoded><![CDATA[<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fflashspeaksactionscript.com%252Fgtween-theres-a-new-as3-tweening-engine-in-town%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22GTween%3A%20There%27s%20a%20New%20AS3%20Tweening%20Engine%20in%20Town%20%23gTween%20%23Tween%20Engine%22%20%7D);"></div>
<p>Grant Skinner continues to keep himself pretty busy as he announces the creation of gtween, <a title="gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">a new tweening engine for AS3 developers</a>.  Unlike many of the tweening engines availables to AS3 developers, this new tweening engine comes equipped with an impresive set of features like:</p>
<h3>Developer Oriented<span class="sub"> </span></h3>
<p>gTween is built for ActionScript 3 developers from the ground up. It uses a more conventional instance-oriented model, rather than a static interface.</p>
<h3>Proxy Tweening</h3>
<p>gTween provides a unique proxy property that allows you to work with tween destination values the same way you would work with them on the target object.</p>
<h3>Interrupting Tweens</h3>
<p>With gTween, you can modify your tween while it is playing, and it will attempt to accommodate those changes.</p>
<h3>Sequencing Tweens</h3>
<p>gTween provides three features to allow for sequencing multiple tweens: child tweens, delay, and nextTween.</p>
<h3>Timing Modes</h3>
<p>Another unique feature of gTween is support for multiple timing modes. You can use the common time based timing, frame based timing, or a hybrid timing model.</p>
<h3>Pause All</h3>
<p>gTween offers a class level pauseAll property that will pause all tweens, without affecting their per instance paused property.</p>
<h3>Robust Events</h3>
<p>gTween offers three built in events: an activate event that lets you know when a tween starts running, an init event that fires when the tween finishes delaying and starts tweening, a change event that fires each time the tween updates, and a complete event that fires when it reaches its end.</p>
<h3>Resource Management</h3>
<p>gTween also uses a couple of strategies to allow unreferenced tweens to be collected when they are no longer needed, while preventing them from being destroyed when they are needed.</p>
<p>Be sure to check out Grant&#8217;s blog for more <a title="More info on gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">information on gTween</a>.</p>
<h3>Additional Resources:</h3>
<ul>
<li><a title="Demo on sequencing" rel="shadowbox;height=400;width=550" href="http://www.gskinner.com/libraries/gtween/">Sequencing demo</a></li>
<li><a title="Simple Performancing Demo" rel="shadowbox;height=600;width=600" href="http://www.gskinner.com/libraries/gtween/demos/SpeedDemo.html">Simple performance demo </a></li>
<li><a title="Download gTween" href="http://www.gskinner.com/libraries/gtween/">Download gTween</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>TweenMax: A Very Powerful, Lightweight, &amp; Robust Tween built with AS3</title>
		<link>http://flashspeaksactionscript.com/tweenmax-a-very-powerful-lightweight-robust-tween-built-with-as3/</link>
		<comments>http://flashspeaksactionscript.com/tweenmax-a-very-powerful-lightweight-robust-tween-built-with-as3/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 15:27:07 +0000</pubDate>
		<dc:creator>Angel Romero</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Tween Engine]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/tweenmax-a-very-powerful-lightweight-robust-tween-built-with-as3/</guid>
		<description><![CDATA[<a href="http://blog.greensock.com/tweenmaxas3/">TweenMax</a> builds on top of the <a href="http://blog.greensock.com/tweenliteas3/">TweenLite</a> core class and its big brother <a href="http://blog.greensock.com/tweenfilterliteas3/">TweenFilterLite</a>, to round out the tweening family with popular (though not essential) features like bezier tweening, pause/resume capabilities, easier sequencing, hex color tweening, and more.]]></description>
			<content:encoded><![CDATA[<div class="topsy_widget_data topsy_theme_blue" style="float: right;margin-left: 0.75em; background: url(data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fflashspeaksactionscript.com%252Ftweenmax-a-very-powerful-lightweight-robust-tween-built-with-as3%252F%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22TweenMax%3A%20A%20Very%20Powerful%2C%20Lightweight%2C%20%26%20Robust%20Tween%20built%20with%20AS3%20%23Tween%20Engine%20%23TweenMax%22%20%7D);"></div>
<p><a href="http://blog.greensock.com/tweenmaxas3/">TweenMax</a> builds on top of the <a href="http://blog.greensock.com/tweenliteas3/">TweenLite</a> core class and its big brother <a href="http://blog.greensock.com/tweenfilterliteas3/">TweenFilterLite</a>, to round out the tweening family with popular (though not essential) features like bezier tweening, pause/resume capabilities, easier sequencing, hex color tweening, and more.</p>
<p>TweenMax can simply do anything TweenLite and TweenFilterLite can do plus more.  TweenMax also introduces an innovative feature called <strong>&#8220;bezierThrough&#8221;</strong> that allows you to define points through which you want the bezier curve to travel.</p>
<p>This is simply a great upgrade to the existing model and I can&#8217;t wait to personally try it out.  If you&#8217;re curious to see this in action check out the two examples below as they will demonstrate the new feature <strong>&#8220;bezierThrough&#8221;</strong> and <strong>color filtering</strong>.  <strong>Check it out!</strong></p>
<h2>Bezier Through</h2>

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	<param name="movie" value="http://flashspeaksactionscript.com/files/TweenMaxAS3_Beziers.swf" />
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<h2>Color Filtering</h2>

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<p><strong>Source:</strong> <a href="http://blog.greensock.com/tweenmaxas3/">blog.greensock.com</a></p>
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