Ted on Flex recently posted this video by Justin Everett-Church that demonstrates the new features that are coming in Flash Player 10. In this video, Justin breaks down portions of 3D, custom filters and effects, and the new text layout engine. You will also learn about the features that increase performance like Vector, the drawing API and visual performance enhancements.
The time has come to give Flash Player 10 a try. The list of features go very deep as Flash Player 10 delivers on the promises made up to this point. This version offers dazzling effects, faster performance, and Linux support right out of the box.
Flash 10 “Astro” Demo
Flash Player 10 includes new features, enhancements and bug fixes, including:
Adobe recently announced a few but cool new features at FITC Toronto that will be available for Adobe Flash CS4 and Flash Player 10. These features are worth a look!
Flash CS4 Newest Features:
Motion Editor
The screenshot above almost explains the feature in itself. Basically, it’s a breakdown of every attribute of a Flash symbol that can be animated, so that you can fine tune a tween in way that was never possible before.
New 3D Tool
Flash and 3D will be one within the Flash IDE. When a symbol gets selected there’s a circle in the middle of the symbol, with 3 arrows representing the X, Y and Z axis. Select these arrows and move the angle of the arrows and it changes the axis of the symbol. This allows for quick and easy 3D tween.
Flash Player 10 Newest Features:
Save bitmap data locally from the Flash Player
Just a small feature, but important to those who use it, now developers won’t have to send bitmap data to the server to be processed and then sent back to be saved. In Flash Player 10, bitmap data can be saved locally. Above is an example of a image distorted with a Hydra script saved locally right from the Flash player.
Removing the 2880×2880 limitation!
For those of you that are aware of this limitation, it is now being removed. For those developers unaware of this limitation, bitmap data could not be bigger than 2880 pixels width or 2880 pixels height. This was to prevent the amount of RAM being used by the user’s machine at any given time.