Now that we understand(admit) that garbage collection needs to be put high on the list of importance when it comes to AS3 development – one question remains. How can we improve the garbage cleanup process? That’s where CASA Lib’s display package comes in handy giving you a new set of display objects with inherited optimized functionality such as destroy().
While the days of timeline manipulation within Flash are very far and few in between, it still provides useful functionality for timeline specific projects. CASA Lib’s FrameUtil looks to improve how you can interact with the Flash timeline by providing some useful utilities that open up the possibilities of dynamic script integration via runtime.
With the next addition of the CASA Lib series, I introduce to you FrameUtil.
Arrays provide quite a bit of flexibility and functionality when developing in ActionScript 3.0. Having a utility readily available that will allow you sort, search, and manipulate Arrays will save countless hours of coding; along with a lighter script file. This leads me to the next addition of the CASA Lib series post as I breakdown the ArrayUtil.
When in the heat of constant application development and tight deadlines, it helps to have a set of go to AS3 libraries that will save you from repetitive everyday code/functionality. Whenever you can shave off minutes of your development time, take advantage of it. There are many AS3 libraries that are simply so priceless when it comes to everyday AS3 development tasks. CASA Lib is no different and personally, this is one of my go to AS3 Libraries.