CASA LIb’s FrameUtil: Extending the Functionality of the Flash Timeline

CASA Lib

While the days of timeline manipulation within Flash are very far and few in between, it still provides useful functionality for timeline specific projects. CASA Lib’s FrameUtil looks to improve how you can interact with the Flash timeline by providing some useful utilities that open up the possibilities of dynamic script integration via runtime.

With the next addition of the CASA Lib series, I introduce to you FrameUtil.

CASA Lib’s ArrayUtil: Sorting, Searching and Manipulation of Arrays Made Easy

CASA Lib ArrayUtil

Arrays provide quite a bit of flexibility and functionality when developing in ActionScript 3.0. Having a utility readily available that will allow you sort, search, and manipulate Arrays will save countless hours of coding; along with a lighter script file. This leads me to the next addition of the CASA Lib series post as I breakdown the ArrayUtil.

ActionScript 1:1 – Getting Intimate With ActionScript 3.0

Struggling to get our foot off the ground with getting more intimate with ActionScript 3.0?  Doug Winnie has kicked off a series, ActionScript 1:1, which are designed for animators and designers using Flash CS4 who want to take their work to the next level but need some guidance adding custom interactivity using ActionScript 3.0.

Smart SWF Optimization with Custom Framerates

Over the years, the Flash Player has received such a bad rep for hogging computer system resources even while displaying static content. There were many times in which I would wonder “What the heck is Flash processing?”. As for Flash Developers/Designers, there was only so much we can do to optimize the SWF via runtime. That was then, this is now!