Optimizing Performance for Mobile AIR Applications
With mobile AIR application development on the forefront, the approach to application optimization needs to be refined to accomodate the platform.
With mobile AIR application development on the forefront, the approach to application optimization needs to be refined to accomodate the platform.
At the most recent Flash on the Beach, Adobe demoed an exciting new feature that allows you to export sprite sheets from your library MovieClips. This will be extemely useful for game developers and for anyone doing mobile development.
“Proscenium” (codename) is an ActionScript 3 code library built on top of the Flash Platform Stage3DAPIs that allows for rapid development of interactive 3D content.
The Starling framework has brought about so much buzz since last week’s Adobe Max. News surrounding the 2D Flash API now involves a neat game created called Whack!
During Adobe’s annual Adobe MAX conference, Adobe and Epic demonstrated a version of Unreal Tournament 3 running in Flash Player 11.
Earlier last week, Adobe announced that the Adobe Flash Player 11 and AIR 3 will be launching in early October. These milestone releases introduce the next generation of the technologies.