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	<title>Flash Speaks Actionscript &#187; Tween Engine</title>
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	<link>http://flashspeaksactionscript.com</link>
	<description>Learn and Speak Actionscript</description>
	<pubDate>Mon, 05 Jan 2009 22:37:05 +0000</pubDate>
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		<title>GTween Beta 3 Released</title>
		<link>http://flashspeaksactionscript.com/gtween-beta-3-released/</link>
		<comments>http://flashspeaksactionscript.com/gtween-beta-3-released/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 13:00:33 +0000</pubDate>
		<dc:creator>Angel</dc:creator>
		
		<category><![CDATA[Flash Tools]]></category>

		<category><![CDATA[Tween Engine]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[gskinner]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=2330</guid>
		<description><![CDATA[The latest popular <a title="GTween: There’s a New AS3 Tweening Engine in Town" href="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/">ActionScript 3.0 tween engine</a>, gTween, has been updated and released.  <a title="gTween Beta 3" href="http://www.gskinner.com/blog/archives/2008/11/gtween_beta_3_a.html">gTween beta 3</a> looks to add <span>support for 3D rotation with smartRotation, rotating in the shortest direction, along with many bugs fixes. </span>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin: 10px;" title="gTween Tween Engine" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/10/gskinner_logo.gif" alt="gTween Tween Engine" width="100" height="104" /> The latest popular <a title="GTween: There’s a New AS3 Tweening Engine in Town" href="http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/">ActionScript 3.0 tween engine</a>, gTween, has been updated and released.  <a title="gTween Beta 3" href="http://www.gskinner.com/blog/archives/2008/11/gtween_beta_3_a.html">gTween beta 3</a> looks to add <span>support for 3D rotation with smartRotation, rotating in the shortest direction, along with many bugs fixes. </span>You can read the documentation, and download the latest version of gTween by <a href="http://www.gskinner.com/libraries/gtween/">clicking here</a>.</p>
<h3><strong>Features to be expected with beta 3 release:</strong></h3>
<ul>
<li> Fixed a bug with smart rotation</li>
<li> Added rotationProperties static property to specify properties to apply smartRotation to</li>
<li> Fixed bug with proxy method calls not returning the return value</li>
<li> RoundValues renamed to useSnapping</li>
<li> Added snappingProperties static property to specify properties to apply snapping to.</li>
<li> Fixed a bug that could cause setSize to be called twice</li>
<li> Fixed a problem with copyInitProperties firing too many times</li>
<li> Made the data parameter on addProgressPoint optional</li>
<li> Changed removeProgressPoint to accept an optional data parameter</li>
<li> Rewrote the progress point logic, fixing a problem that would prevent progress point events from firing if more than one progress point was passed in a single tick.</li>
<li> Progress points will no longer fire when doing manual positioning, including using position=value, beginning() and end().</li>
<li> Made it so that autoHide only applies while tweening alpha.</li>
<li> Added a defaultEase static property, which allows you to define the default easing function for all new tweens</li>
<li> Made linearEase a public static method</li>
<li> Added useSetSize property to allow you to turn off the setSize behaviour if necessary</li>
</ul>
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		<item>
		<title>GTween: There&#8217;s a New AS3 Tweening Engine in Town</title>
		<link>http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/</link>
		<comments>http://flashspeaksactionscript.com/gtween-theres-a-new-as3-tweening-engine-in-town/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 13:00:23 +0000</pubDate>
		<dc:creator>Angel</dc:creator>
		
		<category><![CDATA[Flash Tools]]></category>

		<category><![CDATA[Tween Engine]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[gTween]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=1904</guid>
		<description><![CDATA[Grant Skinner continues to keep himself pretty busy as he announces the creation of gtween,<a title="gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">a new tweening engine for AS3 developers</a>.  Unlike many of the tweening engines availables to AS3 developers, this new tweening engine comes equipped with an impresive set of features.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2074" title="gskinner logo" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/10/gskinner_logo.gif" alt="" width="100" height="104" />Grant Skinner continues to keep himself pretty busy as he announces the creation of gtween, <a title="gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">a new tweening engine for AS3 developers</a>.  Unlike many of the tweening engines availables to AS3 developers, this new tweening engine comes equipped with an impresive set of features like:</p>
<h3>Developer Oriented<span class="sub"> </span></h3>
<p>gTween is built for ActionScript 3 developers from the ground up. It uses a more conventional instance-oriented model, rather than a static interface.</p>
<h3>Proxy Tweening</h3>
<p>gTween provides a unique proxy property that allows you to work with tween destination values the same way you would work with them on the target object. </p>
<h3>Interrupting Tweens</h3>
<p>With gTween, you can modify your tween while it is playing, and it will attempt to accommodate those changes.</p>
<h3>Sequencing Tweens</h3>
<p>gTween provides three features to allow for sequencing multiple tweens: child tweens, delay, and nextTween.</p>
<h3>Timing Modes</h3>
<p>Another unique feature of gTween is support for multiple timing modes. You can use the common time based timing, frame based timing, or a hybrid timing model.</p>
<h3>Pause All</h3>
<p>gTween offers a class level pauseAll property that will pause all tweens, without affecting their per instance paused property. </p>
<h3>Robust Events</h3>
<p>gTween offers three built in events: an activate event that lets you know when a tween starts running, an init event that fires when the tween finishes delaying and starts tweening, a change event that fires each time the tween updates, and a complete event that fires when it reaches its end.</p>
<h3>Resource Management</h3>
<p>gTween also uses a couple of strategies to allow unreferenced tweens to be collected when they are no longer needed, while preventing them from being destroyed when they are needed.</p>
<p>Be sure to check out Grant's blog for more <a title="More info on gTween" href="http://www.gskinner.com/blog/archives/2008/08/gtween_a_new_tw.html">information on gTween</a>.</p>
<h3>Additional Resources:</h3>
<ul>
<li><a title="Demo on sequencing" rel="shadowbox;height=400;width=550" href="http://www.gskinner.com/libraries/gtween/demos/Demo.html">Sequencing demo</a></li>
<li><a title="Simple Performancing Demo" rel="shadowbox;height=600;width=600" href="http://www.gskinner.com/libraries/gtween/demos/SpeedDemo.html">Simple performance demo </a></li>
<li><a title="Download gTween" href="http://www.gskinner.com/libraries/gtween/">Download gTween</a></li>
</ul>
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