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	<title>Flash Speaks Actionscript &#187; Physics Engine</title>
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	<link>http://flashspeaksactionscript.com</link>
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	<pubDate>Mon, 05 Jan 2009 22:37:05 +0000</pubDate>
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		<title>Fisix Engine: A Game Developer&#8217;s Physics Engine</title>
		<link>http://flashspeaksactionscript.com/fisix-engine-a-game-developers-physics-engine/</link>
		<comments>http://flashspeaksactionscript.com/fisix-engine-a-game-developers-physics-engine/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 15:00:43 +0000</pubDate>
		<dc:creator>Angel</dc:creator>
		
		<category><![CDATA[Flash Tools]]></category>

		<category><![CDATA[Physics Engine]]></category>

		<category><![CDATA[Adobe Flash]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=1483</guid>
		<description><![CDATA[The <a title="The Fisix Engine" href="http://www.fisixengine.com/engine.asp">Fisix engine</a> is a verlet based physics engine for Flash written in <a href="http://flashspeaksactionscript.com/tag/as3/">Actionscript 3.0</a>. This engine is aimed towards use in games and other relatively cpu intensive real-time applications as it makes use of Flash Player 9’s improved cpu capabilities.]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1494 alignleft" style="margin-right: 10px; margin-top: 10px; margin-bottom: 5px;" title="fisix_custom" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/08/fisix_custom.jpg" alt="The Fisix Engine" width="290" height="110" /></p>
<p>The <a title="The Fisix Engine" href="http://www.fisixengine.com/engine.asp">Fisix engine</a> is a verlet based physics engine for Flash written in <a href="http://flashspeaksactionscript.com/tag/as3/">Actionscript 3.0</a>. This engine is aimed towards use in games and other relatively cpu intensive real-time applications as it makes use of Flash Player 9’s improved cpu capabilities.</p>
<p>Although Flash is still slower than platforms such as c/c++, or java, which means that you most likely won’t be able to make the next Half-Life in flash, it doesn’t mean you can’t do really cool stuff with 2D particles, constraints, rigid bodies, etc. and make great looking games and simulations.</p>
<h3>Examples of the Fisix Engine in Use:</h3>
<div id="attachment_1484" class="wp-caption alignnone" style="width: 510px"><a href="http://www.fisixengine.com/demos/mona1.html"><img class="size-full wp-image-1484" title="Mona Ragdoll" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/08/mona_doll.jpg" alt="Mona Doll" width="500" height="152" /></a><p class="wp-caption-text">Mona the Ragdoll</p></div>
<div id="attachment_1486" class="wp-caption alignnone" style="width: 510px"><a href="http://www.fisixengine.com/demos/demo1.html"><img class="size-full wp-image-1486" title="Boxes" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/08/boxes.jpg" alt="Boxes Demo" width="500" height="150" /></a><p class="wp-caption-text">Boxes Demo</p></div>
<div id="attachment_1485" class="wp-caption alignnone" style="width: 510px"><a href="http://www.fisixengine.com/demos/bikegame.html"><img class="size-full wp-image-1485" title="Bike Game" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/08/bike.jpg" alt="Bike Game" width="500" height="143" /></a><p class="wp-caption-text">Bike Game</p></div>
<div id="attachment_1487" class="wp-caption alignnone" style="width: 510px"><a href="http://www.fisixengine.com/demos/demo5.html"><img class="size-full wp-image-1487" title="Hourglass" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/08/hour_glass.jpg" alt="Hourglass" width="500" height="157" /></a><p class="wp-caption-text">Hourglass</p></div>
<h3>Additional Resources</h3>
<ul>
<li>Check out <a title="The Fisix Wiki" href="http://wiki.fisixengine.com/">The Fisix Wiki</a> for tutorials</li>
<li>Download a copy of the <a href="http://www.fisixengine.com/downloads.asp">Fisix Engine</a></li>
<li><a title="Official Documentation" href="http://www.fisixengine.com/api">Official documentation</a> for the Fisix Engine</li>
</ul>
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