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	<title>Flash Speaks Actionscript &#187; Particle Engines</title>
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	<link>http://flashspeaksactionscript.com</link>
	<description>Learn and Speak Actionscript</description>
	<pubDate>Mon, 05 Jan 2009 22:37:05 +0000</pubDate>
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		<title>Introducing Partigen: A Flash Particle Effect Engine</title>
		<link>http://flashspeaksactionscript.com/introducing-partigen-a-flash-particle-effect-engine/</link>
		<comments>http://flashspeaksactionscript.com/introducing-partigen-a-flash-particle-effect-engine/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 13:00:27 +0000</pubDate>
		<dc:creator>Angel</dc:creator>
		
		<category><![CDATA[Component of the Day]]></category>

		<category><![CDATA[Flash Components]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[Particle Engines]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flash Component]]></category>

		<category><![CDATA[Flashloaded]]></category>

		<category><![CDATA[Particle Effects]]></category>

		<category><![CDATA[Particle Effects Engine]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/?p=733</guid>
		<description><![CDATA[The popularity of Flash Particle Engines have risen over the last six months and for good reason.  Being able to create light dynamic effects during runtime has been a long awaited toolset many Flash users could only dream off.  <a title="Flash components and extensions for AS2 and AS3." href="http://www.flashloaded.com/?id2=2376110">Flashloaded</a> has joined the cause by releasing a new tool called <a title="Flash Particle Effect Engine" href="http://www.flashloaded.com/flashcomponents/partigen/?id2=2376110"><strong>Partigen</strong></a>.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashloaded.com/flashcomponents/partigen/?id2=2376110"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" src="http://flashspeaksactionscript.com/wp-content/uploads/2008/07/partigen-news.jpg" border="0" alt="Partigen: Flash particle engine" width="500" height="268" /></a></p>
<p>The popularity of Flash Particle Engines have risen over the last six months and for good reason.  Being able to create light dynamic effects during runtime has been a long awaited toolset many Flash users could only dream off.  <a title="Flash components and extensions for AS2 and AS3." href="http://www.flashloaded.com/?id2=2376110">Flashloaded</a> has joined the cause by releasing a new tool called <a title="Flash Particle Effect Engine" href="http://www.flashloaded.com/flashcomponents/partigen/?id2=2376110"><strong>Partigen</strong></a>.</p>
<h2>What is Partigen?</h2>
<p><a title="Flash Particle Effect Engine" href="http://www.flashloaded.com/flashcomponents/partigen/?id2=2376110">Partigen</a> is a real time Flash engine capable of creating realistic effects such as smoke and explosions. Every single particle is made within Flash at runtime with zero render time. Partigen includes the engine, the emitter and the particles, which are fully customizable at design and runtime. <strong>Includes over 80 built-in effects</strong>.</p>
<h3>Features Included:</h3>
<ul>
<li>Includes over 80 built in interactive particle effects</li>
<li>Dynamic on-the-fly configuration</li>
<li>User friendly custom interface</li>
<li>A library to save and load effects</li>
<li>Save effects and share them with other users</li>
<li>Comprehensive output system for easy debugging</li>
<li>Fast compiling with no render delays</li>
</ul>
<p><a href="http://www.flashloaded.com/flashcomponents/partigen/?id2=2376110">Check it out!</a></p>
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		<item>
		<title>Just Released! Flint 1.0:Flash Particle System</title>
		<link>http://flashspeaksactionscript.com/just-released-flint-10flash-particle-system/</link>
		<comments>http://flashspeaksactionscript.com/just-released-flint-10flash-particle-system/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 12:51:36 +0000</pubDate>
		<dc:creator>Angel</dc:creator>
		
		<category><![CDATA[Flash Tools]]></category>

		<category><![CDATA[Industry News]]></category>

		<category><![CDATA[Particle Engines]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Classes]]></category>

		<category><![CDATA[Particle Effects]]></category>

		<guid isPermaLink="false">http://flashspeaksactionscript.com/just-released-flint-10flash-particle-system/</guid>
		<description><![CDATA[This set of flash particles has an impressive variation of particle effects.  Flash particle effects include <a title="A tutorial on snow particles" href="http://flintparticles.org/tutorials/snowfall">snow</a>,fireworks, sparklers, fire, smoke, and much more.  Flint is an open-source project to create a versatile particle system in Actionscript 3.0.]]></description>
			<content:encoded><![CDATA[<h3>A Highly Rated Flash Particle System Just Got Better</h3>
<p>This set of flash particles has an impressive variation of particle effects.  Flash particle effects include <a title="A tutorial on snow particles" href="http://flintparticles.org/tutorials/snowfall">snow</a>,fireworks, sparklers, fire, smoke, and much more.  Flint is an open-source project to create a versatile particle system in Actionscript 3.0.  Flint is developed by <a href="http://bigroom.co.uk/" target="_blank">Big Room ventures Ltd.</a> and is released under the <a href="http://www.opensource.org/licenses/mit-license.php" target="_blank">MIT open source licence</a>.</p>
<p>The source and example script can be downloaded at <a href="http://flintparticles.org/">flintparticles.org</a>.  Documentation is also <a title="Flint Particles Documentation" href="http://flintparticles.org/docs/">available</a>.  Check it out and enjoy!</p>
<p><strong>Here are a few examples of Flint 1.0 at work:</strong></p>
<p>A logo as a firework<br />
<a href="http://flintparticles.org/examples/logo-firework"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/logofirework.jpg" border="0" alt="Logo Firework" width="300" height="120" /></a></p>
<p>Sparkler<br />
<a href="http://flintparticles.org/examples/sparkler"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/sparkler.jpg" border="0" alt="Sparkler" width="150" height="150" /></a></p>
<p>Mutual gravity<br />
<a href="http://flintparticles.org/examples/mutual-gravity"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/mutualgravity.jpg" border="0" alt="Gravity wells" width="200" height="200" /></a></p>
<p>Playing with gravity wells<br />
<a href="http://flintparticles.org/examples/gravity-wells"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/gravitywells.jpg" border="0" alt="Gravity wells" width="200" height="200" /></a></p>
<p>Fire and smoke<br />
<a href="http://flintparticles.org/examples/fire-and-smoke"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/fireandsmoke.jpg" border="0" alt="Fire and smoke" width="150" height="200" /></a></p>
<p>Setting a logo on fire<br />
<a href="http://flintparticles.org/examples/logofire"><img style="border: 0pt none;" src="http://flashspeaksactionscript.com/files/flint_examples/flintlogo.jpg" border="0" alt="The flint logo on fire" width="250" height="100" /></a></p>
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